![]() Establish separate atmospheres with the help of vents and air ducts. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Prepare against blackouts by creating separate or redundant grids for your vital machines. Power, Water, and Atmosphere - Provide power by connecting machines with wires.Design fancy kitchens, luxurious bedrooms, casinos, and industrial docking bays. Repaint objects to achieve your space station interior design dreams! Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Express Yourself - Customize your station with unique walling, floors, furniture, and tons of weird and wonderful decorations and objects.Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs. Sustain Life - Colonists have needs, like hunger and thirst.Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Story Stranded in a strange solar system, your task as a Starmancer is to construct and manage a space station capable of sustaining life for the countless minds trapped in your corrupted memory banks, and return to the fleet-by any means necessary.Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists.Create a utopian society where everyone is well fed, happy, and safe. Millions of refugees upload their consciousness into your memory banks-entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. It’s been a crazy few weeks for me, so again, sorry for the delay with this post.After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. It’s possible to create an indestructible colonist if you stack enough Health Regen Nanobots. You can stack all items as much as you want to create a super colonist. There are mutagens that permanently modify: Needs, Movement Speed, Max Health, Carry Capacity, and Skill Experience Rate. The Doctor combines Mutagens with pheromones and extracts to create permanent colonist modifiers. Like a caffeine pill that reduces how much sleep a colonist requires for 24 hours. The Chemist combines Empty Capsules with pheromones and extracts to create temporary colonist buffs. ![]() The Engineer can also create Empty Capsules used by the Chemist. The body is immediately destroyed and ready for regrowth. Liquidate: Poisons the colonist, killing them very quickly. Health Regen: Permanently boosts health regeneration rate (until that colonist dies) Relationship Reset: Erases all colonist relationships Bot parts are combined with pheromones and extracts to create temporary and permanent colonist buffs. The Engineer creates Bot Parts out of Metal and Silicon. Pheromones are used by the Engineer, Doctor, and Chemist to create mood altering items, like a nanobot that makes a colonist hate everyone. We also added a new raw resource to Asteroids, Larva Husk, these can be incubated to create Pheromones. Mutagens are used by the Doctor to create permanent colonist buffs for attributes like: movement speed, sleep rate, and max health. This is much less risky than creating Nectar. Mysterious Eggs can now be incubated into Mutagen (in addition to Nectar). The intent is to provide the player with a reason for using many neglected game mechanics: doors, atmosphere, wall vents, airlocks, heaters, and oxygen recyclers.
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